North American Network Operators Group

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Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)

  • From: Jon R. Kibler
  • Date: Thu Mar 09 12:51:59 2006

Gunther Stammwitz wrote:

> Ordinary pings won't help since routers are regulary dropping them and even
> an end-to-end ping is not perfect since one of the hosts might be busy or
> something like that?

I haven't seen anyone mention HPing2. No, it won't solve all of your problems, but you can generate arbitrary UDP packets. You can do a "UDP PING" by setting the destination port to ECHO. You can also do a customized traceroute to test UDP performance of intermediate nodes by playing with TTL. Packet sizes and rates are adjustable too -- don't remember the exact rate limit off the top of my head, but I seem to recall it is something like 10K p/s.

Jon Kibler
-- 
Jon R. Kibler
Chief Technical Officer
A.S.E.T., Inc.
Charleston, SC  USA
(843) 849-8214





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