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Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)
Gunther Stammwitz wrote: > Ordinary pings won't help since routers are regulary dropping them and even > an end-to-end ping is not perfect since one of the hosts might be busy or > something like that? I haven't seen anyone mention HPing2. No, it won't solve all of your problems, but you can generate arbitrary UDP packets. You can do a "UDP PING" by setting the destination port to ECHO. You can also do a customized traceroute to test UDP performance of intermediate nodes by playing with TTL. Packet sizes and rates are adjustable too -- don't remember the exact rate limit off the top of my head, but I seem to recall it is something like 10K p/s. Jon Kibler -- Jon R. Kibler Chief Technical Officer A.S.E.T., Inc. Charleston, SC USA (843) 849-8214 ================================================== Filtered by: TRUSTEM.COM's Email Filtering Service http://www.trustem.com/ No Spam. No Viruses. Just Good Clean Email.