North American Network Operators Group Date Prev | Date Next | Date Index | Thread Index | Author Index | Historical AW: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)]
> -----Ursprüngliche Nachricht----- > Von: [email protected] [mailto:[email protected]] Im > Auftrag von Fergie > Gesendet: Dienstag, 7. März 2006 18:16 > An: [email protected] > Cc: [email protected] > Betreff: UDP Badness [Was: Re: How to measure network > quality&performance for voip&gameservers (udp packetloss, > delay, jitter,...)] > [...] > > So to answer your question, I think it really depends on how > the application itself handles UDP traffic, adapts to any > sort of RTT measurements, delay/jitter, etc. > > - ferg Hello Fergie, You are right - but there must be some sort of tool that can generate udp packets at a specified rate (or bandwidth) and measure if they are arriving in order, if there is loss and what the jitter is or something like that. Does anyone know some kind of tool? Gunther
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