North American Network Operators Group Date Prev | Date Next | Date Index | Thread Index | Author Index | Historical RE: Halo 2 and broadband traffic
I doubt Halo 2 would show anything on most stats as its relatively low bandwidth. However, Half-Life 2 I believe did for some larger residential operators. Many moons ago when Doom 2 was released we busied out modems so we could get more bandwidth over to the US to get it downloaded quicker though. Pizza Hut and Doom Deathmatches on the LAN :-) Regards, Neil. [Transit capacity was 256kb/sec [yes k] > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > Behalf Of Eric Gauthier > Sent: 08 December 2004 16:09 > To: Fergie (Paul Ferguson) > Cc: [email protected] > Subject: Re: Halo 2 and broadband traffic > > > Heya, > > > Has anyone actually noticed any increases in residential broadband > > traffic due to Halo 2? > > > > > http://news.com.com/Does%20the%20Halo%202%20effect%20threaten%20broadb > > and/2100-1034_3-5481727.html > > Here's a really useless datapoint for you :) > > We have about 12,000 students in our dorms. Because we force > students to register their computers via the Web and the > XBox/PS2's don't appear to have web browsers, we have > somewhat of a handle on who many are in use on campus. > We've generally average about four or five new XBox/PS2's per > month over the past year but we registered 12 in November > (all were on or after 11/9). > We're also tracking down another five to ten hosts that we > believe are also XBox/PS2s. There were three more registered > so far in December. Obviously, this doesn't include any > gaming systems that sit behind NAT-boxes. > > Overall, we typically move around 190/230bbps > inbound/outbound from our campus and we've seen no real > noticable change in our bandwidth. We do have a few > peer-to-peer limiters in the network, so its also possible > that the gaming systems are being caught in there. > > Eric :) >
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