North American Network Operators Group Date Prev | Date Next | Date Index | Thread Index | Author Index | Historical RE: Blocking Internet Gaming
It would make me nervous too. Plus, I hate when things stop working because then people call me and I have to talk to them :) But if a brand new packet is outbound to 29760, you know it is probably going to a Half Life server (I think that's the port). So wouldn't it be wise to deny that? Specifically it would be UDP 29760, not TCP. Doesn't FTP use TCP when negotiating a connection? - James -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Scott Gifford Sent: Sunday, January 06, 2002 9:45 PM To: James Cc: [email protected] Subject: Re: Blocking Internet Gaming "James" <[email protected]> writes: > What kind of games specifically? > > Like online Java games (Bejeweled)? Or games like Quake, Unreal, Tribes > etc? > > The latter is much easier, just block all traffic to/from the default > ports which use them. A quick google would yield what they use. I'll > give you a quick hint and say Quake3 is 29760-5 or so and Tribes1/2 is > 28000-28005 or so. Doesn't that cause trouble with occasionally blocking ephemeral ports? If you're not allowing incoming connections of any kind (including non-PASV FTP) it shouldn't matter, but blocking ports above 1024 always makes me nervous... ----ScottG.
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