North American Network Operators Group Date Prev | Date Next | Date Index | Thread Index | Author Index | Historical RE: Blocking Internet Gaming
Problem with that is you can spec those ports pretty much at will. This came up on the [email protected] list last week. Policy is a good place to start. Make it obvious that your org does not approve of this type of thing. Then start looking at tcpdump output to find the ports/people, and go from there. toddler On Sun, 6 Jan 2002, James wrote: > > What kind of games specifically? > > Like online Java games (Bejeweled)? Or games like Quake, Unreal, Tribes > etc? > > The latter is much easier, just block all traffic to/from the default > ports which use them. A quick google would yield what they use. I'll > give you a quick hint and say Quake3 is 29760-5 or so and Tribes1/2 is > 28000-28005 or so. > > - James > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On Behalf Of > Walter Gray > Sent: Sunday, January 06, 2002 8:03 PM > To: [email protected] > Subject: Blocking Internet Gaming > > > > Does anybody know of any good software or way to restrict Internet > gaming on > a corporate Network? > >
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