North American Network Operators Group

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RE: Blocking Internet Gaming

  • From: Todd Suiter
  • Date: Sun Jan 06 20:22:03 2002

Problem with that is you can spec those ports pretty much at will. This came up
on the [email protected] list last week. Policy is a good place to
start. Make it obvious that your org does not approve of this type of thing.
Then start looking at tcpdump output to find the ports/people, and go from


On Sun, 6 Jan 2002, James wrote:

> What kind of games specifically?
> Like online Java games (Bejeweled)?  Or games like Quake, Unreal, Tribes
> etc?
> The latter is much easier, just block all traffic to/from the default
> ports which use them.  A quick google would yield what they use.  I'll
> give you a quick hint and say Quake3 is 29760-5 or so and Tribes1/2 is
> 28000-28005 or so.
> - James
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On Behalf Of
> Walter Gray
> Sent: Sunday, January 06, 2002 8:03 PM
> To: [email protected]
> Subject: Blocking Internet Gaming
> Does anybody know of any good software or way to restrict Internet
> gaming on
> a corporate Network?