North American Network Operators Group Date Prev | Date Next | Date Index | Thread Index | Author Index | Historical Re: Acceptable limits of latency
There is a (relatively) high proportion of clueful individuals amongst the gaming slice of the Internet user pie. Indeed I know of at least two ISPs where engineers use QuakeWorld as a qualitative evaluation tool - tongue only slightly in cheek. - J On 25 May 2001, Sean Donelan wrote: > > Gamers are very away of network latency, and can produce > fairly decent reports describing what is important to > them. > > Here is a nice report I saw on slashdot about the limits > of acceptable latency for Quake gamers. > > http://members.home.net/garmitage/things/quake3-latency-051701.html > > > >
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