North American Network Operators Group Date Prev | Date Next | Date Index | Thread Index | Author Index | Historical Re: How to game the system (was Re: What does 95th %tile mean?)
One of the ways many providers accidentally protect against this is by requiring a minimum commitment of 10 Mbps on 100 Mbps circuits and 100 Mbps on 1000 Mbps circuits. By requiring 10% utilization they are still statistically likely to make money on people who attempt to game the system with a 5% duty cycle. In large numbers, 100%/5% = 20 gamers/pipe, 20 x 10% = 200% revenue commitment for said pipe with 100% utilization. On Fri, 20 Apr 2001, Leo Bicknell wrote: > > > There is a much simpler game that costs the ISP a lot more > money. Fortunately, it's not a common business model. > > Let's say I am a TV network, and I want to simulcast a TV > show once a week to the Internet. I might need 2-3 Gig of capacity > during the simulcast, but the rest of the time I need none. So, > I buy 95% service, stream for 4 hours a month, which is thrown away > in any of the counting schemes put forth so far, and pay nothing. > > Lather, rinse, repeat with each TV show. There's no incentive > to buy a bundle of service and stream all the shows (more approximating > continuous usage) from one place. > > Fortunately this application is small, but if you were a > web hoster you could do the same thing with multiple providers. > With 20 providers, you could move your bandwidth with that provider > only 5% of the time, paying nothing for service with any of them. > > -- > Leo Bicknell - [email protected] > Systems Engineer - Internetworking Engineer - CCIE 3440 > Read TMBG List - [email protected], www.tmbg.org > +------------------- H U R R I C A N E - E L E C T R I C -------------------+ | Mike Leber Direct Internet Connections Voice 510 580 4100 | | Hurricane Electric Web Hosting Colocation Fax 510 580 4151 | | [email protected] http://www.he.net | +---------------------------------------------------------------------------+
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