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Re: Real Media and M-Bone feeds

  • From: Andy McConnell
  • Date: Tue Oct 05 11:42:43 1999

On Tue, 5 Oct 1999, Alex P. Rudnev wrote:

}> > just forget about it and spend our life doing something
}> > useful instead?
}> because, although it is getting less expensive quickly, transport costs
}> money.  multicast promises to reduce that cost near sources.
}Multicast is just not more than one case of data caching on the fly. It
}can be used for the local networks, just with the net of the media
}replicators. In principle there is not big difference between multicast
}and www caching except first is an example of the _real-time caching_ and
}second is usially _store-and-forward_ caching.

It it really comparable to caching?  I see multicasting as more of a
traffic reduction, rather than a cache.  

}This days we can see the weakness of the global-multicasting - and I think
}it should be replaced by the media-caching servers (with the ability to
}replicate data on the fly - in case of live media stream, and short or
}long tome _store-and-forward_ in case of Video-on-demand stream) - and
}with just this multicasting on the very end of the data tree. But an
}attempts to build over-the-world multicast network - brr... it's possible
}(if you should dig some mountain every day, you'll build a tunnel at last;
}but may be it's easy to run this mountain over?).

Your model would work, but it requires a LOT more coordination and
cooperation than even multicast requires.  Are you sugesting that networks
implement machines that sniff into the data, identify those streams,
intercept them, and then coordinate with the streams' sources to stop
sending the unicasts behind the cache, and send the stream to the cache
only?  Or will your new machine simply "spoof" the source?  If the latter,
then you haven't told the sender to reduce the traffic.

You mentioned your doubt of building an over-the-world multicast
network... but what you are sugesting seems to be an over-the-world
caching mechanism.  If we are going to build an over-the-world anything,
why not build on the IP model, which is already over-the-world?

The whole reason for multicast is to reduce the traffic at the source, not
necessarily just then receivers.  And the concept behind ip multicast is
to replicate as closely as possible the IP model - send trafic to an IP
address, and let the layer 3 devices forward the packet to the right
shared-media networks as required. 

}And - your NANOG forum is the excellent example. RealVideo streaming work 
}fine; Multicast don't work at all; why do you try to use weak schema
}instead of the strong one? No enougph bandwidth - install stream
}replicators inb the key points; build _replication on the fly_ schemas
}(such as CCP for the www caching on the fly), etc. No, even with all
}attempts Cisco and some other are trying this days - multicast is more
}dead than alive. I can get 10,000 multimedia sources by RealVideo or
}StreamVideo - and I can't get nothing usefull by multicast. If I could
}install RV-cache engine (cache on the fly) - I should choose this

You can get a lot more software for Windows, too, but that doesn't make it
the right solution all the time.  How much software was available for
Linux just two years ago?  Market share is a poor measurement of the
quality and capability of a solution. 


Andy McConnell	IP Operations Manager 			[email protected]
NTT America 	Network and IP Service Division		+1 408 873 3757
真向練 安堵龍 	NTTアメリカIPオペレーション担当課長	

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