North American Network Operators Group Date Prev | Date Next | Date Index | Thread Index | Author Index | Historical Re: RFC-1918, NATs and games
At 03:50 PM 6/9/97 -0700, Justin W. Newton wrote: >At 04:24 PM 6/9/97 GMT, William Allen Simpson wrote: >>Speaking as the designer of the network portion of a couple of those >>popular games, the applications are _not_ broken. Sending the IP >>addresses is the only working method to dynamically join and redirect >>multiplayer games. > >This is getting off-topic, but is there any reason that src address in the >packet header doesn't work? Most (yes, all, I'm being silly) packets have >the src address set in the header, and it seems as if it would be a >reliable way to determine the uniqueness of a stream, seeing as that is how >this strange proprietary protocol named IP does it. What am I missing? > In the cases he is referring to addresses are passed at the application level from the client initiating the call. For example, here is a list of popular programs that pass addressing information at that level: ftp cuseeme irc real audio quake NAT can break these applications and special handling must be done to make them work. > > >Justin W. Newton >Senior Network Architect >Priori Networks http://www.priori.net >ISP/C, Director at Large http://www.ispc.org > > <<<This Space Intentionally Left Blank>>>
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