North American Network Operators Group Date Prev | Date Next | Date Index | Thread Index | Author Index | Historical Re: Equal time among gamers?
It's don't a joke, the whole idea was realized a few times in the past. I myself saw an operators playing games at some ansient computers; if this game slowed down or if it was faded by the operating system, it means operators MUST do something; while they had nothing to do, they could play (and the game itself tested the system because it was one of the running tasks). If I remember right, it was oin the SYBER mainfraim. -:) Alex R. On Tue, 30 Nov 1999, Tim Wolfe wrote: > Date: Tue, 30 Nov 1999 13:56:59 -0800 (PST) > From: Tim Wolfe <[email protected]> > To: Sean Donelan <[email protected]> > Cc: [email protected] > Subject: Re: Equal time among gamers? > > > On 29 Nov 1999, Sean Donelan wrote: > > > I keep a close eye on the game sites because serious gamers tend to be > > very serious about the quality of their network connections, and aren't > > shy about expressing their opinions. I've found them a usefull early warning > > of network problems. For the same reason I watch the on-line stock trading > > sites. > > So who's gonna write up the RFC proposing to replace all network monitoring > systems by forcing all of the technical staff to play games? :) > > -- Tim > > -------------------------------------------------- > * Timothy M. Wolfe, Chief Network Engineer * > * ClipperNet Corporation / It's a wireless world * > * [email protected] 800.338.2629 x 402 * > * Sufficient for today = Inadequate for tomorrow * > -------------------------------------------------- > > > Aleksei Roudnev, (+1 415) 585-3489 /San Francisco CA/
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